
It is unlocked after completing the game once. The Bloody Palace mode was added in Devil May Cry 3: Special Edition, but was not present in the original release. Unlike later versions, there is no in-game reward for completing the palace aside from the achievements in the HD Collection and the Nintendo Switch version and the aforementioned Red Orbs. The player is also presented with a bonus calculated as:Īmount of bonus Red Orbs = ( highest level reached − 1) × 10. It shows the highest level reached, time spent, enemies killed, and amount of Red Orbs obtained during the run. This mode ends only with death of the player character.Īfter that the Results screen appears. Highest level – 9999, is repeated indefinitely, making the player fight nearly every boss in the game. Enemies on levels 1–100 use Normal difficulty settings, on levels 101–1000 – Hard, level 1001 and higher – Must Die. The enemy groupings are semi-random for each run through the palace, with levels ending with 0 spawning bosses. After completing a level the player is presented with three portals to choose from empty portal advances one level, portal with white magic circle – ten levels and portal with green magic circle – 100 levels. The goal is to kill all the enemies on levels 1–9999 – enclosed spaces, similar to Secret Rooms. This additional mode was intended for the player to master their skills and abilities as well as gain a large sum of Red Orbs. In Devil May Cry 2, Bloody Palace becomes available in Mission Select menu after clearing Normal difficulty with both Dante and Lucia. 1.2.1 Local Co-op (Nintendo Switch version).
